As it turns out, the bad paladin was pretty good.
Not that I didn't have to change a few things, but much less overall than the last two options I built. Any time I get to be lazy and know that I already did a pretty good job is alright by me.
But still, change stuff I did. Here's what:
CHANGELOG:
Fiendish Smite now ignores damage resistance, in order to properly mimic radiant damage.Fiendish Smite no longer exists. All in all, may have been a bad idea.- Hellgate replaced with Beguiling Aura, an aura designed (like the rest of this paladin) to mirror the Devotion paladin, making your foes easier to trick and frighten.
- Infernal Inheritor has been reshuffled, adding wings and magical darkvision, removing claws and damage resistance nullification.
CONCERNS:
- The resist/immunity bit on Fiendish Smite isn't a perfect fix, but considering that radiant is only resisted by 4 creatures in the Monster Manual (pretty much the entire Angels section), it feels about right.
- Do more paladin variants. Maybe go back and fix the Love paladin sooner rather than later.
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